Shiko_Hino New User
Date d'inscription : 2011-08-25 Localisation : Russia, Smolensk
| Subject: Shooting for the ping Thu Sep 01, 2011 4:09 pm | |
| I noticed that many players have bad shooting. I think this topic will help some.
Ping concept.
Ping - tool to check the connections on networks based on TCP / IP. It sends requests to the protocol specified network node and captures the incoming responses. The time between sending a request and receiving the answer allows you to define bilateral delay on the route and frequency of packet loss, that is, indirectly determine the load on the channels of transmission and intermediate devices.
Lagrange (born lag, delay, delay) - the time spent in the packet of information in computer networks from client to server and back from the server to the client, measured in milliseconds. Lag associated with the connection speed and congestion of channels all the way from client to server.
How to use: You can find out the connection speed, so the ping shows how many requests failed in the second. You can also find out that the signal quality by looking at how many answers do not come. It is often used players in multiplayer games, because the quality of communication for them is very important.
Where to see ping? Can you see your ping or opponent by pressing Tab.
How does this use? Knowing the opponent's ping, you can adjust your shooting for accuracy of impact, fire must be proactive in the direction of the player.
Where to shoot? - The minimum and thus is a good ping, approximately equal to 30-50. In the players with the ping to shoot in advance about where it will be 30-50 milliseconds, about on 0.5sm of the skin. [You must be registered and logged in to see this image.]
- 50-100 in such a ping to shoot ahead of the 40-50ms, about 1 cm from the skin. [You must be registered and logged in to see this image.]
- Ping 100-150. about 1-1.5cm from the player skin. [You must be registered and logged in to see this image.]
- 150-200 In this shoot around 1.5-2cm from the skin. But this and a little higher pings are predictable. That is, if a person is experienced and knows how to maneuver well in combat, then you get into it will be very difficult, as it frequently changes direction, you can see how it goes in one direction, but in fact he can move in a completely different . [You must be registered and logged in to see this image.]
to fire on the ping influenced by such factors: - The distance of the enemy from you. That is, the farther away from your opponent, the closer to the skin will be the point at which to shoot. Accordingly, the closer, so it is on, but not by much. - The speed of movement. With each weapon a player is moved at different speeds. For example a person with diglyme speed faster than if it had been with m4 or ak47 The heavier the weapon, the slower, respectively, slightly reduced ping point. - Accelerated pace. With accelerated race to get into the enemy very hard, as it increases its distance from the real location of the skin, it is necessary to consider when shooting at enemies with rapid running. - Your own ping. Your own Ping also affects the speed of receiving data from the server, which increases the distance from the skin to the place where to shoot (I'm not sure this is 100%) "If you have not leased - stocked validolom"
How to train fire. First find a mate. Agree on terms of training. Player "A" - it'll be you, the player "B" - your partner. A player the "B" in aiming you move in different directions, say the left five steps and right in five steps. Your task will be to catch the ping player "B" shooting at him from different types of weapons. Change roles, taking turns practicing shooting at each other. You can do the same exercise, but the player "B" will move at an accelerated run.
Do not forget ourselves continually and variously move in battle, it is much to increase your chances of winning.
(c) Who first wrote it I do not know. All of this was copied from one site. | |
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Anonymný Guest
| Subject: Re: Shooting for the ping Thu Sep 01, 2011 4:18 pm | |
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Shiko_Hino New User
Date d'inscription : 2011-08-25 Localisation : Russia, Smolensk
| Subject: Re: Shooting for the ping Thu Sep 01, 2011 4:28 pm | |
| I started this thread to help newbies. Since this topic here is not present, it might be useful. | |
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Anonymný Guest
| Subject: Re: [No title] Thu Sep 01, 2011 4:28 pm | |
| THANX FOR HELP U ARE AMIZING |
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Shiko_Hino New User
Date d'inscription : 2011-08-25 Localisation : Russia, Smolensk
| Subject: Re: Shooting for the ping Thu Sep 01, 2011 4:31 pm | |
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Anonymný Guest
| Subject: Re: Shooting for the ping Thu Sep 01, 2011 4:45 pm | |
| - Shiko_Hino wrote:
- xD
lol i was know that |
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Anonymný Guest
| Subject: Re: Shooting for the ping Thu Sep 01, 2011 4:45 pm | |
| - [SAK][39]KILLER wrote:
- Shiko_Hino wrote:
- xD
lol i was know that this is lag shoot |
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VIKING Rank 5
Date d'inscription : 2010-12-18 Localisation : Georgia
| Subject: Re: Shooting for the ping Thu Sep 01, 2011 10:37 pm | |
| I KNOW LAGG SHOOT RULES | |
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Баки Rank 5
Date d'inscription : 2011-08-11 Localisation : Serbia
| Subject: e Thu Sep 01, 2011 11:41 pm | |
| Man i know lag shoot i use it always but this is good for newbies who dont know lag shoot | |
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[27]Killer Rank 3
Date d'inscription : 2011-07-18 Localisation : Earth
| Subject: Re: Shooting for the ping Fri Sep 02, 2011 4:34 am | |
| This is a lagshoot guide. To do a great lagshoot , you need a ruller . Kidding. Btw you forget something. You need to check your own Ping to not only your ping. So. Ex: Your ping : 120 Your enemy ping : 200 So , this is like mathematic. 120: 100 = 1.2cm 200: 100 = 2.0cm _______________+ = 3.2cm and add some tips: If they are running = 2x more length lagshoot if they are sprint = 3x more length lagshoot so If they are running = 3.2 x 2 = 6.4cm If they are sprint = 3.2 x 3 = 9.6cm | |
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Pvt.Alae Rank 4
Date d'inscription : 2011-07-01 Localisation : What ?!
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Anonymný Guest
| Subject: Re: Shooting for the ping Fri Sep 02, 2011 5:21 am | |
| alae typr in youtube lag shoot |
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GeN2r@l Rank 3
Date d'inscription : 2011-08-29 Localisation : Morocco , Casablanca , Ain sebaa
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| Subject: Re: Shooting for the ping | |
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